JavaServer Pages : developer's handbook - Nick Todd Download

Publication Date:May 2003

Publisher Comments:
JavaServer Pages Developers Handbook gives practical, in-depth implementation advice on building robust JSP applications. Learn how to use JSP within enterprise Java applications, and when working with databases and Enterprise JavaBeans. Incorporate JSP tag libraries and frameworks, including Struts, to simplify page construction. This book covers JSP 2.0 and Servlets 2.4 including the expression language, filters, and expanded support for XML in JSP applications.

Create custom tags to automate common functions, interact with Enterprise JavaBeans, and ensure security and reliability in JSP applications. The authors demonstrate transforming and presenting XML data, building Web Service applications, and deploying JSP applications using Jakarta Tomcat. At the end of the book, youll build a complete working Web application incorporating many of the topics discussed.
This is a comprehensive developers guide to building applications with JavaServer Pages 2.0. Included is coverage of other related topics JSP developers need to know, such as XML and Web services.
"JavaServer Pages Unleashed" gives developers everything they need to build applications with JSP. Starting with JSP syntax and JSP's role in the J2EE architecture, the book covers building JSP front-ends for JavaBeans, presenting database information, creating custom JSP tag libraries, presenting and transforming XML data, and more. Later chapters cover advanced features including JSP security, using popular J2EE application servers, and building interfaces for wireless applications. Real world, practical examples illustrate every concept, and the book concludes with a large case study demonstarting many of the topics taught in the book. Covers changes and new features introduced in JSP 2.0 and Servlets 2.4, both due at the end of 2002.

Essentials of Organizational Behavior, 8/E Stephen P Robbins

ISBN-10: 0131445715 
ISBN-13: 9780131445710

Publisher: Prentice Hall
Copyright: 2005
Format: Paper; 330 pp
Published: 06/15/2004

For one-semester, undergraduate and graduate level courses in Organizational Behavior.This text provides balanced coverage of key topics in Organizational Behavior including traditional as well as cutting-edge issues. At 300 pages, it's a viable alternative to the traditional 600-700 page core text. The absence of end-of-chapter pedagogy makes it flexible enough to combine with outside cases, readings, and experiential materials.


1. Introduction to Organizational Behavior.

 2. Foundations of Individual Behavior. 
 3. Personality and Emotions. 
 4. Basic Motivation Concepts. 
 5. Motivation: From Concepts to Applications. 
 6. Individual Decision Making.

7. Foundations of Group Behavior.  
8. Understanding Work Teams. 
 9. Communication.
10. Leadership and Creating Trust. 
11. Power and Politics. 
12. Conflict and Negotiation.

13. Foundations of Organization Structure. 
14. Human Resource Policies and Practices. 
15. Organizational Culture. 
16. Organizational Change and Development.

DOWNLOAD PDF                                                       HERE
DOWNLOAD  PowerPoint Presentations + Extra     HERE 

A First Course in Differential Equations 5e Dennis g. Zill

A First Course in Differential Equations 5e 
ISBN-13: 9780534373887 
ISBN-10: 0534373887
Published by BrooksCole, ©2001


The CLASSIC EDITION of Zill's respected book was designed for instructors who prefer not to emphasize technology, modeling, and applications, but instead want to focus on fundamental theory and techniques. Zill's CLASSIC EDITION, a reissue of the fifth edition, offers his excellent writing style, a flexible organization, an accessible level of presentation, and a wide variety of examples and exercises, all of which make it easy to teach from and easy for readers to understand and use.
Explanations that are extremely clear are supported by examples that are keyed to the exercises. Students can easily follow the logic of the theories presented.
Users praise the outstanding problem sets and solutions.
Occasional essays on topics related to Differential Equations provide further relevance for student''s study.






Physics - Volume 2 - 5th Edition - Halliday,Krane - BooK+Solution

Physics, Volume 2, 5th Edition
David Halliday, Univ. of Pittsburgh
Robert Resnick, Rensselaer Polytechnic Institute
Kenneth S. Krane, Oregon State Univ.
ISBN: 978-0-471-40194-0
688 pages

Written for the full year or three term Calculus-based University Physics course for science and engineering majors, the publication of the first edition of Physics in 1960 launched the modern era of Physics textbooks. It was a new paradigm at the time and continues to be the dominant model for all texts. Physics is the most realistic option for schools looking to teach a more demanding course.  


Volume Two
Electrical Charge & Coulomb's Law
The Electric Field
Gauss' Law
Electric Potential Energy & Potential
Electrical Properties of Matter
DC Circuits
The Magnetic Field
The Magnetic Field of a Current
Faraday's Law of Induction
Magnetic Properties of Materials
AC Circuits
Maxwell's Equations & Electromagnetic Waves
Light Waves
Mirrors & Lenses
Gratings & Spectra
The Nature of Light
The Nature of Matter
Electrons in Atoms
More about Atoms
Electrical Conduction in Solids
Nuclear Physics
Energy from the Nucleus
Particle Physics & Cosmology

Logic and Computer Design Fundamentals

Autor: M. Morris Mano
Editorial: Pearson Education
Edition: 3rd 
Pages: 125
Format: PDF
Size: 43 MB


Reflecting the current industry trend of doing designs using hardware description languages (HDL) instead of logic diagrams, this straightforward guide presents the fundamentals of hardware design and the latest techniques and technologies in a smooth, easy-to-understand style with an abundant use of examples to build understanding and problem-solving skills.

Presents a gradual development of logic, design, digital systems and computer architecture concepts, and more real-world examples and problems than any other book of its kind. Covers digital circuit delay early on to prepare readers for forthcoming study on pipelining, and weaves an on-going example of a simple computer system throughout to illustrate the principle impact of each topic in digital systems design. Discusses both VHDL and Verilog languages usage in combinational design sequential circuits, registers, datapaths, and multipliers, and dedicates 125 pages on an accompanying website that includes all source files for VHDL and Verilog examples. Includes new material on inertial delay, dynamic RAMs, jump and branch instructions, and Universal Serial Bus.

DOWNLOAD Book           HERE
DOWNLOAD Solution      HERE 

Probability & Statistics for Engineers & Scientists, 8/E + Solution

Raymond H. Myers, Virginia Polytechnic Institute   
Sharon L. Myers 
Keying Ye, Virginia Polytechnical Institute and State University 
ISBN-10: 0131877119
ISBN-13: 9780131877115
Publisher: Prentice Hall
Copyright: 2007
Published: 02/23/2006

Table of Contents :

1. Introduction to Statistics and Data Analysis
2. Probability
3. Random Variables and Probability Distributions
4. Mathematical Expectations
5. Some Discrete Probability Distributions
6. Some Continuous Probability Distributions
7. Functions of Random Variables (optional)
8. Fundamental Distributions and Data Description
9. One and Two Sample Estimation Problems
10. One and Two Sided Tests of Hypotheses
11. Simple Linear Regression
12. Multiple Linear Regression
13. One Factor Experiments: General
14. Factorial Experiments (Two or More Factors)
15. 2k Factorial Experiments and Fractions
16. Nonparametric Statistics  
17. Statistical Quality Control
18. Bayesian Statistics
                        DOWLOAD BOOK             HERE
DOWNLOAD  Solution      HERE 

The C++ Programming Language by Bjarne Stroustrup 3e

C++ Programming Language, The: Special Edition, 3/E 
Bjarne Stroustrup 

ISBN-10: 0201700735
ISBN-13: 9780201700732
Publisher: Addison-Wesley Professional
Format: Cloth; 1040 pp
Published: 02/01/2000
Status: Instock

Bjarne Stroustrup is the designer and original implementer of C++, the author of The C++ Programming Language, The Annotated C++ Reference Manual, and The Design and Evolution of C++, and the consulting editor of Addison-Wesley's C++ In-Depth Series. Having previously worked at Bell Labs and AT&T Labs-Research, he currently is the College of Engineering Chair in Computer Science Professor at Texas A&M University. The recipient of numerous honors, including the Dr. Dobb's Excellence in Programming Award (2008), Dr. Stroustrup is a member of the National Academy of Engineering, an AT&T Fellow, an AT&T Bell Laboratories Fellow, an IEEE Fellow, and an ACM Fellow. His research interests include distributed systems, simulation, design, programming techniques, software development tools, and programming languages, and he remains actively involved in the ANSI/ISO standardization of C++. Dr. Stroustrup holds an advanced degree from the University of Aarhus in his native Denmark and a Ph.D. in Computer Science from Cambridge University, England.

The Complete C++ Training Course, Fourth Edition DEITEL

Language: English 
Publisher: Prentice Hall
Year: 2003
ISBN: 013100252X
Format:PDF + ISO
Pages: 390 pages
Size: 670 MB

Harvey and Paul Deitel are world famous for their best-selling books on programming and their signature LIVE CODE® approach to teaching programming languages. Using their new book C++ How to Program, Fourth Edition and the C++ Multimedia Cyber Classroom, the team at Deitel and Associates, Inc. provides the fastest and most effective way to learn how to program in C++. The course covers every key concept and technique ANSI C++ developers need to master: control structures, functions, arrays, pointers and strings, classes and data abstraction, operator overloading, inheritance, virtual functions, polymorphism, I/O, templates, exception handling, file processing, data structures, and more. The multimedia CD-ROM allows you to "learn by doing" with over 250 LIVE-CODE® programs consisting of over 14,000 lines of code. Listen as the experts provide over 14 hours of detailed audio descriptions of the code, then fine tune your skills with hundreds of programming exercises and interactive exercises. Take advantage of the exceptionally comprehensive coverage of C++ programming concepts in the fully searchable e-book on the CD and the printed edition in the package. You'll be a C++ expert faster than you ever imagined! 

C++ How to Program, 5/E

(Harvey & Paul) M Deitel & Deitel) 
ISBN-10: 0131857576 
ISBN-13: 9780131857575
Publisher: Prentice Hall
Copyright: 2006
Format: Paper; 1536 pp
Published: 01/05/2005

With over 250,000 sold, Harvey and Paul Deitel's C++ How to Program is the world's best-selling introduction to C++ programming. Now, this classic has been thoroughly updated! The Deitels' groundbreaking How to Program series offers unparalleled breadth and depth of programming concepts and intermediate-level topics for further study. The books in this series feature hundreds of complete, working programs with thousands of lines of code. Deitels' C++ How to Program is the most comprehensive, practical introduction to C++ ever published-with hundreds of hands-on exercises, roughly 250 complete programs written and documented for easy learning, and exceptional insight into good programming practices, maximizing performance, avoiding errors, debugging, and testing. The updated Fifth Edition now includes a new early classes pedagogy-classes and objects are introduced in Chapter 3 and used throughout the book as appropriate. A new OOD/UML ATM case study replaces the elevator case study of previous editions, and UML in the OOD/UML case study and elsewhere in the book has been upgraded to UML 2. The Fifth Edition features new mini case studies (e.g., GradeBook and Time classes). An employee hierarchy replaces Point/Circle/Cylinder to introduce inheritance and polymorphism. Additional enhancements include tuned treatment of exception handling, new “Using the Debugger” material and a new "Before You Begin" section to help readers get set up properly. Also included are separate chapters on recursion and searching/sorting. The Fifth Edition retains every key concept and technique ANSI C++ developers need to master: control statements, functions, arrays, pointers and strings, classes and data abstraction, operator overloading, inheritance, virtual functions, polymorphism, I/O, templates, exception handling, file processing, data structures, and more. It also includes a detailed introduction to Standard Template Library (STL) containers, container adapters, algorithms, and iterators

Physics for Scientists & Engineers 6/e + Solution

Author: Raymond A. Serway 
Format: Hardcover, 702 pages
Date: January 2003
Publisher: Brooks
ISBN-10: 0534408451
ISBN-13: 9780534408459
Format- PDF 

I had used Serway's textbook before the second author joined. Different editions may exhibit slight differences, but this book is very suitable for those who want to gain a solid fundamental in physics. I believe this book is intended to address freshmen and sophomores, who major in math, sciences and engineering and it executes this task very successfully. It requires knowledge of calculus for better understanding.

The chapters do not contain excessively long, boring discussions; rather, they are presented with adequate discussions. Worked-out problems are especially beneficial to understand the concepts. If one solves and understands these examples, they can attack the end-of-chapter problems more easily. The end-of-chapter problems are classified into 3 categories; standard difficulty, medium difficulty and challenging problems. Therefore, a student can make use of his time according to the level of difficulty of his course, background etc. If you little time to practice and a fair knowledge of the subject matter, you could easily start with medium level problems and try the harder ones as well.

Some chapters contain some interesting articles about everyday physical phenomena which are related to the concepts presented. Hence, the student has a chance to relate theory and life and get a more profound comprehension of physics.

Answers to odd-numbered problems are given in the back of the book, so you can check your results. Many numbers used in these problems are not hard to tackle without a calculator. A smart student can solve many problems with a pencil and paper.

Computing for Numerical Methods Using Visual C++

Computing for Numerical Methods Using Visual C++ 
Shaharuddin Salleh, Albert Y. Zomaya, Sakhinah A. Bakar 
ISBN: 978-0-470-12795-7
448 pages
January 2008

Computing for Numerical Methods Using Visual C++ fills the need for a complete, authoritative book on the visual solutions to problems in numerical methods using C++. The book takes an interdisciplinary approach to the subject and demonstrates how solving problems in numerical methods using C++ is dominant and practical for implementation due to its flexible language format, object-oriented methodology, and support for high numerical precisions.

Chapter 1: Overview of C++. 
Language style and organization. 
Data types, variables. 
Loops and branches. 
Array, pointer, function, structure. 
Classes and objects. 
Inheritance, polymorphism, encapsulation. 
Complexity analysis. 

Chapter 2: Visual C++ Methods. 
MFC library . 
Fundamental interface tools. 
Text displays. 
Graphics and images. 
Writing the first program. 

Chapter 3: Fundamental Mathematical Tools. 
C++ for High-Performance Computing. 
Dynamic memory allocation. 
Allocation for one-dimensional arrays. 
Allocation for higher-dimensional arrays. 
Case Study: Matrix multiplication problem. 
Matrix elimination problems. 
Vector and matrix norms. 
Row operations. 
Matrix reduction to triangular form. 
Computing the determinant of a matrix. 
Computing the inverse of a matrix. 
Matrix algebra. 
Data passing between functions. 
Matrix addition and subtraction. 
Matrix multiplication. 
Matrix inverse. 
Putting the pieces together. 
Algebra of complex numbers. 
Addition and subtraction. 
Inverse of a complex number. 
Putting the pieces together. 
Number Sorting. 
Programming Exercises. 

Chapter 4: System of Linear Equations. 
Systems of Linear Systems. 
Existence of Solutions. 
Elimination Techniques. 
Gauss Elimination Method. 
Gauss Elimination with Partial Pivoting. 
Gauss-Jordan Method. 
LU Factorization Techniques. 
Crout Method. 
Doolittle Method. 
Cholesky Method. 
Thomas Algorithm. 
Iterative Techniques. 
Jacobi Method. 
Gauss-Seidel Method. 
Visual C++ Solution Interface. 
Programming Exercises. 

Chapter 5: Nonlinear Equations. 
Iterative methods: convergence, stability. 
Background: existence of solution, MVT, errors, etc.. 
Bisection method. 
False-point position method. 
Newton method. 
Secant method. 
Fixed-point iterative method. 
Visual C++ Solution Interface. 
Programming Exercises. 

Chapter 6: Interpolation and Approximation. 
Concepts, existence, stability. 
Newton methods: forward, backward. 
Stirling method. 
Cubic spline interpolation. 
Least-square approximation. 
Visual C++ Solution Interface. 
Programming Exercises. 

Chapter 7: Differentiation and Integration. 
Taylor series. 
Newton methods (forward, backward, central). 
Trapezium method. 
Simpson method. 
Simpson 3/8 method. 
Gauss quadrature. 
Visual C++ Solution Interface. 
Programming Exercises. 

Chapter 8: Eigenvalues and Eigenvectors. 
Characteristic polynomials. 
Power method. 
Power method with shifting. 
Visual C++ Solution Interface. 
Programming Exercises. 

Chapter 9: Ordinary Differential Equations. 
Existence, uniqueness, stability, convergence. 
IVP: Taylor method. 
Euler method. 
Runge-Kutta of order 2 method. 
Runge-Kutta of order 4 method. 
Higher dimensional orders. 
Multistep methods: Adams-Bashforth method. 
Boundary Value Problems: finite-difference method. 
Visual C++ Solution Interface. 
Programming Exercises. 

Chapter 10: Partial Differential Equations. 
Existence, uniqueness, stability, convergence. 
Elliptic problem: Laplace equation. 
Elliptic problem: Poisson equation. 
Parabolic problem: heat equation. 
Hyperbolic problem: wave equation. 
Visual C++ Solution Interface. 
Programming Exercises. 

Chapter 11: Finite Element Methods. 
One-dimensional heat problem. 
Linear approximation. 
Quadratic approximation. 
Two-dimensional problem: triangulation method.
Visual C++ Solution Interface. 
Programming Exercises


A+ Certification For Dummies, 2nd Edition

Publisher: John Wiley & Sons Canada, Ltd.
2nd Edition edition (May 1 2001)
Language: English
ISBN-10: 0764508121
ISBN-13: 978-0764508127

The Computer Technology Industry Association (CompTIA) A+ certification proves that you’re a capable hardware technician, capable of upgrading, troubleshooting, and fixing problems related to physical devices (such as memory chips and video cards) in Intel-compatible personal computers. A+ Certification for Dummies is designed to help you review for the two A+ exams–Core Hardware (220-201) and Operating System Technologies (220-202)–and it succeeds at that goal. It’s also worth reading if you’re not interested in A+ certification, but want to know enough to change out your own hard drives and install expansion cards without the help of a technician.

Download HERE

Accelerated C++ Practical Programming by Example - Ebook

Auther: Andrew Koenig, Babara E.Moo
Publisher: Addison Wesley
Publication: 2000, 
Language: English 
ISBN: 9780201703535
Pages: 336


If you don’t have a lot of time, but still want to learn the latest in C++, you don’t have to learn C first. You might learn more by digging into current language features and classes from the very beginning. That’s the approach that’s offered by Accelerated C++, a text that delves into more advanced C++ features like templates and Standard Template Library (STL) collection classes early on. This book arguably can get a motivated beginning programmer into C++ more quickly than other available tutorials.
What separates this title from the rest of the pack is that it jumps right in with samples that take advantage of the Standard C++ of today–from streams to built-in container classes, such as vectors and linked lists. Early examples are more complex than in other books, but the thoroughness and relaxed pace of the explanations will bring the novice up to speed. (Although it ships at a slender 350 pages, Accelerated C++ is packed with samples, tips, and example problems; about 10 per chapter.)
After a tour of basic C++, the book looks at more advanced C++ features, such as templates, including built-in support for containers. Besides tapping the strength of Standard C++, you also will learn to design with your own templates. (Other tutorials would defer this material until later on.) The authors have tested the approach in the book in their own teaching, and honed a set of worthwhile examples that will help anyone get familiar with these powerful language features. All examples make use of the command line and console (without GUI programs), but the advantage is that this code should run on any of today’s operating systems and compilers. Later sections cover the basics of class design, which include good coverage of operator overloading and inheritance.
With its innovative approach to teaching the language, Accelerated C++ will challenge readers in the right way. It suggests that you don’t need to learn C to be productive in C++. Written in an approachable style, it deserves a close look from any C++ novice. –Richard Dragan
Topics covered:Introduction to C++Console I/O with stream classesBasic string handlingLoop and flow-control statementsArraysUsing functions and methodsUsing Standard Template Library (STL) containers (vectors, linked lists, and maps)IteratorsSorting and generic functionsBasic class designPointers and arraysFile I/OMemory-management techniques, including statically and dynamically allocated memoryAdding stream support to custom classesConversion operatorsOperator overloadingFriend functionsInheritancePolymorphism and virtual functionsHandle idioms for classes, including reference countingQuick reference to the C++ language
Book DescriptionWhy is Accelerated C++ so effective? Because it
*Starts with the most useful concepts rather than the most primitive ones: You can begin writing programs immediately.*Describes real problems and solutions, not just language features: You see not only what each feature is, but also how to use it.*Covers the language and standard library together: You can use the library right from the start.
The authors proved this approach in their professional-education course at Stanford University, where students learned how to write substantial programs on their first day in the classroom.

Excel 2007 Workbook For Dummies Sep 2007 - ebook

Title of ebook: Excel 2007 For Dummies 
ISBN: 9780470107539
parent-ISBN: 9780470037379
Publisher: For Dummies
Internet download file size: 15838 kb
Pages: 384
Published: 01-2007 
Released online for download: 01-06-2007
Author of eBook: Harvey PhD, Greg

eBOOK Description:

Confused by Excel? Want to make the most of its capabilities? No worries - this hands-on workbook gets you up to speed in a step-by-step manner. From navigating the new user interface and creating your first spreadsheet to using formulas, working with charts and graphics, managing and securing data, and creating macros, you'll do it all with the help of practice files and more than 30 walk-throughs of Excel features on the CD-ROM. Plus, you get full coverage of all the new and enhanced features of Excel 2007!

See how to
-Set up, format, and edit basic spreadsheets
-Manage and secure your Excel data
-Create formulas and functions for finance, date and time, math, text, and more
-Master data analysis with pivot tables
-Save and share your spreadsheet data
-Quick refresher explanations
-Step-by-step procedures
-Hands-on practice exercises
-Tear-out Cheat Sheet
-A dash of humor and fun

Download HERE

Bass Guitar For Dummies - Ebook

Bass Guitar For Dummies 
Patrick Pfeiffer, Will Lee (Foreword by) 
ISBN:           978-0-7645-2487-5
Pages:         360 pages
Realeased: July 2003

Size:            3 MB 

Shake the earth with deep, sonorous vibrations. Be the force that relentlessly drives the music. Rumble like the ominous thunder of an approaching storm. For you, it's not enough just to be heard; you need to be felt, too. You need to play bass guitar. 

Imagine your favorite music without bass. It doesn't work, does it? The bass is the heartbeat of the music, the foundation of the groove, and the glue that holds together all the different instruments. You can feel the vibrations of the low notes – sometimes subtle and caressing, sometimes literally earthshaking – as they propel the song. The bass is the heart. So leave center stage to the other musicians – you have more important work to do. The limelight may be cool, but bassists rule! 

You can find everything you need to dominate the bass in Bass Guitar For Dummies – whether you're a beginner picking up a bass for the first time or an experienced player looking for way to improve. And you won't drown in complicated music theory, either; this easy-to-understand reference gives you just enough music theory to get you on your way. 

Bass Guitar For Dummies includes the following topics and more: 
Exploring the anatomy of a bass guitar 
Getting started: Holding your bass, positioning your hands, and striking notes 
Reading bass notation and understanding chords, scales, and octaves 
Creating a groove and playing solos and fills 
Examining different bass-playing styles, from rock and funk to blues and reggae 
Caring for your bass: Cleaning, changing strings, and so on 
Buying your own bass and accessories 
Top Ten lists on bassists you should know about 

Bass Guitar For Dummies also comes with a CD that includes audio clips of all the examples in the book. 

So put away the air bass guitar and get yourself the real thing. With the help of Bass Guitar For Dummies, you'll be groovin' in your own band in no time!

Table Of Contents:


Part I: The World According to Bass. 
Chapter 1: Bass Bass-ics: What Is the Meaning of Bass? 
Chapter 2: Getting the Tools and Skills to Play. 
Chapter 3: Reading, ’Riting, and Rhythm. 

Part II: The Bass-ics of Playing. 
Chapter 4: Warming Up: Getting Your Hands in Shape to Play. 
Chapter 5: Understanding Major and Minor Structures. 

Part III: Making the Moves, Creating the Grooves. 
Chapter 6: Expanding the Range: Going for the Second Octave. 
Chapter 7: Creating the Groove. 
Chapter 8: Going Solo: Playing Solos and Fills. 

Part IV: Using the Correct Accompaniment for Each Style. 
Chapter 9: Rock On! Getting Down with the Rock Styles. 
Chapter 10: Swing It! Playing Styles That Rely on the Triplet Feel. 
Chapter 11: Making It Funky: Playing Hardcore Bass Grooves. 
Chapter 12: Sampling International Flavors: Bass Styles from Around the World. 
Chapter 13: Playing in Odd Meters: Not Strange, Just Not the Norm. 

Part V: Taking Care of the One You Love: TLC for Your Bass Guitar. 
Chapter 14: Changing the Strings on Your Bass Guitar. 
Chapter 15: Keeping Your Bass in Shape: Maintenance and Light Repair. 

Part VI: A Buyer’s Guide: The Where and How of Buying a Bass. 
Chapter 16: Love of a Lifetime or One-Night Stand?: Buying the Right Bass. 
Chapter 17: Getting the Right Gear for Your Bass Guitar. 

Part VII: The Part of Tens. 
Chapter 18: Ten Innovative Bassists You Should Know. 
Chapter 19: Ten Great Rhythm Sections (Bassists and Drummers). 

Part VIII: Appendixes. 
Appendix A: How to Use the CD. 
Appendix B: Really Useful Pages. 

Guitar For Dummies, 2nd Edition - Ebook

Authers:  Mark Phillips, Jon Chappell 
ISBN:       978-0-7645-9904-0
Pages:      408 pages
Released: October 2005

Size :        7.62 MB

Have you always wanted to play guitar? Who wouldn't? Think of Jimi Hendrix wailing away on his Stratocaster. . . Chuck Berry duck-walking across the stage to "Johnny B. Goode". . .B.B. King making his "Lucille" cry the blues. No doubt about it—guitars are cool. 

Guitar For Dummies 2nd Edition tells you everything a beginning or intermediate guitarist needs to know: from buying a guitar to tuning it, playing it, and caring for it, this book has it all—and you don't even need to know how to read music. Full of photo-illustrated exercises and songs you can play to practice the techniques discussed in each section, this step-by-step guide will take you through the basics and beyond before you can say "Eric Clapton." You'll learn how to: 
Match yourself with the guitar and equipment that fits your needs and budget 
Select the right accessories: amps, picks, pedals, capos, cases, and other goodies 
Pick and strum to produce a clean, clear, buzz-free tone 
Know whether you're really in tune 
Play melodies without reading music 
Perform basic guitar maintenance and repairs 
Build strength and dexterity while playing 
Play in different styles, including rock, blues, folk, jazz, and classical 
Make your guitar talk with bends and slides! 

Fully revised and updated, with an all new interactive CD that allows readers to listen, learn, tune, and play along, Guitar For Dummies 2nd Edition is the perfect introductory guide for any novice acoustic or electric guitar player. 

Table Of Contents:

Part I: So You Wanna Play Guitar. 
Chapter 1: Guitar 101. 
Chapter 2: Turn On, Tune In. 
Chapter 3: Ready, Set . . . Not Yet: Developing the Tools and Skills to Play. 

Part II: So Start Playing: The Basics. 
Chapter 4: The Easiest Way to Play: Basic Major and Minor Chords. 
Chapter 5: Playing Melodies without Reading Music! 
Chapter 6: Adding Some Spice: Basic 7th Chords.

Part III: Beyond the Basics: Starting to Sound Cool. 
Chapter 7: Playing Melodies in Position and in Double-Stops. 
Chapter 8: Stretching Out: Barre Chords. 
Chapter 9: Special Articulation: Making the Guitar Talk. 

Part IV: A Cornucopia of Styles. 
Chapter 10: Rock. 
Chapter 11: Blues. 
Chapter 12: Folk. 
Chapter 13: Classical. 
Chapter 14: Jazz.. 

Part V: Purchasing and Caring for Your Guitar. 
Chapter 15: Perfectly Good Guitars. 
Chapter 16: Guitar Accessories. 
Chapter 17: Getting Strung Along: Changing Strings. 
Chapter 18: Staying Fit: Basic Maintenance and Repairs. 

Part VI: The Part of Tens. 
Chapter 19: Ten Guitarists You Should Know. 
Chapter 20: Ten Guitars You Should Know. 

Part VII: Appendixes. 
Appendix A: How to Read Music. 
Appendix B: 96 Common Chords. 
Appendix C: How to Use the CD. 

Download PDF HERE              Download CD Files HERE

Visual Basic 2008 For Dummies - Ebook

Title of ebook: Visual Basic 2008 For Dummies 
ISBN: 9780470374306
parent-ISBN: 9780470182383
Publisher: For Dummies
Download Size: 11881 kb
Pages: 360
Published: 08-2008 
Released online for download: 08-28-2008
Author of eBook: Sempf, Bill

Visual Basic is a favorite programming language, so if you’re new to programming, it’s a great place to start. Visual Basic 2008 For Dummies is the fun and easy way to begin creating applications right away while you get the hang of using the Visual Studio environment. Soon you’ll be building all sorts of useful stuff with VB 2008! 

This step-by-step guide walks you through a logical series of tasks that build your skills as you get comfortable with terminology, theory, tools, and design principles. You’ll learn how to build an application in four different architectural styles, and you’ll find out how to make your programs validate input and output, make decisions, and protect themselves from security threats. Discover how to: 
-Install the Visual Studio environment 
-Write a VB program 
-Use Web forms, Windows forms, and Web services 
-Establish good programming practices 
-Create class libraries 
-Write secure applications 
-Debug your applications 
-Work with strings and “if-then” statements 
-Iterate with counted and nested loops 
-Pass arguments and get return values 
-Access data with VB 
-Work with the file system using VB 

You’ll also find great tips for working with the VB user interface, using VB in C# programming, troubleshooting your VB programs, taking your programming to the next level, and more! Once you get your hands on Visual Basic 2008 For Dummies, you’ll be programming like a genius in no time!


Visual Basic 2005 For Dummies - Ebook

Author(s): Bill Sempf  
Publisher: Wiley
Year: Nov 2005
ISBN: 076457728X
Language: English
Pages: 362
File type: PDF

Size (for download): 5.3 MB    

Welcome to the new version of Visual Basic for 2005. As its name implies, Visual Basic is a visual way to create new programs for the Micro$oft Windows family of operating systems.

And though it is basic in many ways, the Visual Basic language is also very powerful. You can create new class libraries and XML Web services, as well as programs that you can use on your PC or your Web browser, or even your phone or PDA. Anything that can be done in Windows can be done in Visual Basic.

Programming in Visual Basic is easier than you might think, thanks to the visual tools supplied by Visual Studio. You donít have to type line after line of code to create a working program ó Visual Studio automatically generates some code for you when you drag and drop components with the visual tools. Of course, being able to read and write code is important too, and this book provides plenty of code samples so you can understand the inner workings of your programs.

This book also shows you some best practices to keep in mind as you get further along in your programming. Your first programs may be very simple, but when you start getting into more complicated applications, you really need to plan out your program before you start writing the code.


Chapter 01 - Wading into Visual Basic
Chapter 02 - Using Visual Studio 2005
Chapter 03 - Designing Applications in VB 2005
Chapter 04 - Building Windows Applications
Chapter 05 - Building Web Applications
Chapter 06 - Building Class Libraries
Chapter 07 - Building Web Services
Chapter 08 - Debugging in VB 2005
Chapter 09 - Interpreting Strings and Things
Chapter 10 - Making Decisions in Code
Chapter 11 - Getting Loopy
Chapter 12 - Reusing Code
Chapter 13 - Making Arguments, Earning Returns
Chapter 14 - Writing Secure Code
Chapter 15 - Accessing Data
Chapter 16 - Working with the File System
Chapter 17 - Accessing the Internet
Chapter 18 - Creating Images
Chapter 19 - Ten Tips for Using the VB User Interface
Chapter 20 - Ten Ideas for Taking Your Next Programming Step
Chapter 21 - Ten Resources on the Internet


Object-Oriented Programming by Robert Lafore - Ebook

This book is not a book about OO Program design more the OOP extensions and mechanics of C++. To do OOP one needs to design the program as such from the start. There are no detailed methods given.

The book is primarily for University students on a Programming or SW Eng courses. It is for this reason, I suppose, that each of the 12 chapters has 3 or 4 pages of exercises. There are no answers. This may be OK where there is a lecturer around to check one's answers but for the rest of us there should be some answers otherwise it is 40 odd pages wasted.

There is a lot of comparison between C++ and ANSI C. It appears that the author assumes that one will be converting from C. Though programmers proficient in other languages should have little trouble with this and will pick up ANSI C as well.

The book starts with an OOP/C++ overview that introduces, in passing, many topics covered in later chapters. This gives a good grounding in the philosophy of C++ that is subtly different to C in many places.

Forward referencing continues through the book as it works its way through C++/C: Objects, classes, polymorphism, inheritance, exceptions etc. This is one reason why it is not suitable for novices. Experienced programmers will not be put off by an example program on page 11 containing classes and functions many chapters before a full explanation of classes. The style is terse and authoritative.

The final section discusses OOP in the wider context of current programming trends and other languages. Methodologies are discussed though not in great detail. The last 100 pages are a concise C++ language guide that is a useful reference. This guide takes AT&T C++ R3.0 into account.

The short programs in the book have little annotation but where explanation is required it is in shaded boxes following the program. This makes the programs clear and easy to type in. There is no support disk available. Several programs run through the book to show different techniques for the same problem.

An interesting note in the introduction assures us that "All major pieces of code were tested." This is reassuring but should be the norm not the exception that requires comment. Other authors please take note. There is no indication as to the platform used but I suspect that it was UNIX/GNU C++.

Conclusion: A good set book for students. Lecturers should look at this book for the second year OOP/SW Eng courses. Useful for converting from C (or any other language) to C++ for other programmers. Not for novices as a first OOP/C++ book.
Other Authors with the same surname

Downlaod PFD HERE

~Tips For Dailog Writing~

  1. Before you begin writing a dialogue, you will have to do some planning. Think about the following things:

    Who will your audience be? If you can build your routine around things that happen to that group of people, your audience will enjoy your act even more. Talk about activities that your audience does. Try to mention the name of at least one outstanding member of the audience for a personal touch that will make you special to them.

    Choose a main idea on which to build the dialogue. Try to build it around the audience and the event or holiday.

    Put your best part last and your second best part first. Fill the middle with quick, fast-paced lines. The figure should have short punchy answers for quick laughs. The figure should get most of the funny lines. The audience wants to hear everything the figure says; so if you want an important point to be remembered, let the figure say it.

    Your figure could disagree with almost everything you do or say. The bigger the problem, the more the audience will become involved. The solution to the conflict should come to a surprise finish. Make a conflict between you and your partner that is fun to hear.

    Be aware of the character of your vent figure to make your routine believable. Communicating this to your audience will help them to empathize with your little partner. A ventriloquist has to be a good actor and be aware of two or more characters at the same time.

    Keep your lines "squeaky clean" so they can be rated G. The only person that should be humiliated or picked on should be you. Think of good, creative, clean jokes that will follow the theme and fit your character's personality. You can change old jokes to fit the situation.

    Always try to create your own ideas. Never copy another person. You can use a similar idea, but make yours different and better.

    Many ventriloquists like to end a dialogue with a song. Audiences love to hear figures sing. They don't expect the figure to have a beautiful voice; so if you can't sing well, it doesn't matter. Make the song follow the theme of the dialogue. You can even change the words of a familiar song to make a funny parody.

    It is extremely important to stay within the performance time given to you. Keep your routine fast paced. Don't let it drag! Try to end your act with your audience wanting more.

    Have fun and enjoy the compliments!

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